I have a small issue where a blueprint actor class containing a component is stuck overriding component variable values. Has anyone seen this? Is there a fix?
I have two blueprints → MyActor and MyComp. MyActor has MyComp as component. MyComp has FVector variable called vec.
In MyComp: I set vec to 1,0,0.
In MyActor: I notice that MyComp → vec is 1,0,0. This makes sense.
In MyActor: I set MyComp → vec to 0,0,0. Yellow arrow appears (reset to default) this makes sense.
I click reset to default.
In MyComp: I set vec to 2,0,0
In MyActor: I expect that MyComp → vec is 2,0,0 however it is 1,0,0. and yellow arrow is visible.
Now myActor → MyComp → vec is stuck overriding original from MyComp.