Component (Unintentionally) Deleted When Using Line Trace By Channel

I simply want to be able to click an object and move it around the playing field. Here is my event graph.

It’s mostly working, but when I click on the object, instead of grabbing and moving the object, the object is getting deleted (and being removed from the outliner tab).

Any help is appreciated.

Here it is in action.

TopDownBluePrint

I figured it out. The multiply vector connected to the Convert Mouse Location To World Space after the Event Tick had too high a value (5000). I decreased it (1000) and everything works now. Yay!

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