I am playing with UE, trying to work on top-down game (maybe something Diablo-like) in urban setting.
I would really use having scene component that generates other static meshes depending on some variables (example WallComponent that get numbers of segments and generates wall from pieces), but also acts similar as StaticMeshComponent (I can move, rotate and scale it).
Is something like that possible?
I tried inheriting from SceneComponent, but that doesnt have constructor in Blueprint, all I accomplished was creating meshes on BeginPlay (but that was really hard to place to right location).
I am fine with C++ and Blueprints.