Component Tags not Replicating

I’m seeing an issue with component tags not replicating. When I run in single player mode everything works as expected but when I switch to a dedicated server the component tags added on the server aren’t replicated to clients. Is there something that I’m forgetting?

Tags are indeed not replicated. If you want to set the tags at run-time you would have to multicast it from the server.

I would suggest adding a Gameplay Tag Container and replicating that instead. It’s much faster than replicating actual FNames (if you remember to check the ‘Fast Replication’ box).

It’s also bad practice to use RPC’s to change state-based properties.

Yes my suggestion is more of a workaround than a solution I agree.