Component Sweep Multi

Does anyone know how I can use this in C++, I am new to C++ and want to make this usable in a blueprint function. If that’s not possible I would still like to know how I can use this in C++?

Thank you

hey there, i just stumbled over this and thought i’ll help even if it may be too late. So yes it is possible to expose c++ methods to blueprints.
My general approach to this is a UBlueprintFunctionLibrary class with public methods.
Here’s the code (Keep in mind you need a c++ project for this to work and be sure to make the new class via tools)
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