So I got these dynamically constructed static mesh component and I am pretty sure that all of them are set to Component Replicates. The actor also set to Replicates and ReplicateMovement but still all of these cannot be seen any movement in Client. Even I use SetWorldLocation node in server. It still not changed.
It’s that a bug or I just miss something to get working properly?
The UE version is 5.3.2, constructed from source code.
If anyone also have the same problem, I solved it by getting all of the Transform informations in server every tick and then replicates them to all clients and update them. But it looks stupid.