Component property reset on execution?

Hello everyone,

I m trying to create a custom component containing a capsule and a textRender component and give it to a random actor.

here is my header

UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))
class TEST_API UStealComponent : public USceneComponent
{
	GENERATED_BODY()

public:
    UStealComponent(const FObjectInitializer& ObjectInitializer);

	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Steal)
	UCapsuleComponent* BaseColisionTrigger;

	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Steal)
	class UTextRenderComponent* text;
};

and here is my CPP

UStealComponent::UStealComponent(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
	BaseColisionTrigger = ObjectInitializer.CreateDefaultSubobject<UCapsuleComponent>(this, TEXT("InteractionCapsuleTrigger"));
	BaseColisionTrigger->AttachTo(this);
	BaseColisionTrigger->bGenerateOverlapEvents = true;

	text = ObjectInitializer.CreateDefaultSubobject<UTextRenderComponent>(this, TEXT("texte"));
	text->SetText(FString::Printf(TEXT("Press Q to Steal")));
	text->TextRenderColor = FColor::White;
	static ConstructorHelpers::FObjectFinder<UFont>HUDFontOb(TEXT("/Engine/EngineFonts/RobotoDistanceField"));
	text->Font = HUDFontOb.Object;
	text->AttachTo(this);
}

In the blueprint of the actor i am able to add and modifies my custom component.

ex: transform, visibility, replication…

However once i run the game, the component is in its default state (no modification of transform, visibility, replication etc).

Do i need to do something else in order for the change to take effect? Did i do something wrong?

Thanks in advance.

EDIT:
hello again!!!

here is pictures that detail a bit more my problem:

here is my actor in the blueprint editor with the component by default

31176-editor+default.png

here is my actor in the blueprint editor with the component modified how i want it

31177-editor.png

here is my actor in the level

31178-level.png

and here is what happen when i run the game

Im using 4.7. I tried it in 4.6.1 and it works perfectly. Still no idea why its doing this. Is anyone having this problem?

Are you using 4.7? Issues like this were known to exist in 4.6 and I believed they had been fixed.

yes sorry i forgot to say it i am indeed working on 4.7

I have the same issue, and I am using 4.7.6