Component Overlap function issues

I have the delegate setup on my oncomponentbeginoverlap call and everything related to overlapping and functions works properly. The problem is, I need to send an int into the function that the delegate/signature calls. This is the function in the delegate signature so it gets called whenever there is overlap. I’ve tried adding a parameter but this messes up the signature. I’m at a lost at how to get this variable (that I planned on pass by reference) inside the function working properly. My only solution is having my own function that gets called whenever there is an overlap between the static meshes but i’m not sure how to do this yet.

Is there a way to send more arguments for oncomponentbeginoverlap or is it better to make my own overlap function?

Hi,

Could you show us what you’ve done so far?
is it intended for a character to trigger an overlap event or any actor?
What is supposed to happen when the overlap event is triggered?
I think I may have a solution.

We need code