Summary
Not sure if this is in documentation but I haven’t found it but when spawning a prefab that has prefabs inside of it . my key frames for animating aren’t working. The animation plays but the visual of animation doesn’t so the collision will work but visually the entity will look out of place. I have found that if I place the prefab in the editor and then spawn another of the same prefab it seems to work. Not sure if this is intended or not. to be clear I already have a different prefab in the editor so it’s not a add entities to simulation entity issue
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Make a prefab with another prefab inside of it and that prefab have an interactable component that on pressed makes an entity move in the prefab and then spawn the prefab and try to interact
Expected Result
On Interaction the entity should move its correct distance and stop
Observed Result
On interaction I have a print to make sure the function itself is calling and it is but the animation visually isn’t showing but the collision for after the animation work so when I press the interact button I’m being block by and invisible entity
Platform(s)
Windows
Additional Notes
i just want to know do i need to place a prefab of each prefab I plan on spawning because if so it’s going to fill up fast.