Iam passing a variable back to the character BP where I want to destroy the component. I can see the variable has a value (from print) but it does not destroy it. If I do the destroy from where the mesh is created and I where I’ve updated the variable however it does destroy it.
I can’t see why it would make a difference as a print shows the variable to have the same content yet it only destroys from the skeletal mesh BP not the character BP.
Am not sure how to get this working, any suggestions?