I have a very clear case of a pretty serious bug which is best explained by simply opening the project and placing the actor “Charlie” in the map, then note that “AlphaA” contains two fills, two strokes. Somehow the component attachment process is broken.
The hierarchy looks like this:
- Charlie1
- -RootComponent
- –Bravo
- —AlphaA
- ----Fill
- ----Stroke
- ----Fill
- ----Stroke
- —AlphaB
… and it should look like this:
- Charlie1
- -RootComponent
- –Bravo
- —AlphaA
- ----Fill
- ----Stroke
- —AlphaB
- ----Fill
- ----Stroke