Component NavModifier, can we set custom sizes?

Hello.
As the title states, can we modify sizes of NavModifier component without adjusting CapsuleComponent radius?
There is a ‘Failsafe Extent’ that suits the purpose, but doesn’t work.

Em i missing something, or is there no way to adjust scale or set exact size of NavModifier without changing capsule component.

I am making magical living walls of mud. They are thin walls, but long. I end up in weird situation that my capsule component needs to be X9.38 Y0.12 and since everything is derived from capsule component i need to apply equal opposite scaling to every other component. And it turns intro a cluster off too much to manage to test and find correct collision numbers.

Or how do i create effect of thin long wall of “Don’t walk trough this” at runtime, i am confused…

TL:DR Collision box,sphere,capsule have tab Navigation, ticking Dynamic obstable, turns collision intro NavModifier with editable offset,rotation,scale.

Well i figured multiple ways of doing this.
First one that took me while to setup and figure out, using NavModifier component, setting up specific component to block only navigation channel, query physics collision, be static mobility, THEN the NavModifier component uses scale of said component.
Or as i was writing this post, i accidentally clicked on Collision component(Box, sphere, capsule) There is tab named Navigation, ticking box “Dynamic Obstacle” sets this collision to be used for and i quote “If set, shape will be exported for navigation as dynamic modifier instead of using regular collision data”
AKA it turns it intro NavModifier component, but you can use Scale, offset location, rotate it etc.

3 Likes