I’m trying to make a pinball flipper. I have a cube that rotates around its default scene component at its corner. When I have the scene root set as the component the entire flipper moves in world space to 0,0,0. But when I have the cube set as the component the actor doesn’t move from the location i place it in the world. Why would Move Component to move the scene root in world space but the mesh in relative?
Also, i like just started trying to learn unreal. so talk to me like im 8 years old.

