Is anyone else having this issue?
Local Location at spline point:
The component move to blueprint function, when I move a component it only goes roughly 80% of the distance then switches to the direction of the next spline point and stops 80% of the way then so on and so on.
World Location at spline point:
The mesh component travels a certain distance to a different location in the map, then starts to mimic spline point traversal.
Maybe there is a check mark on some setting I cant find. Any help or confirmation would be appreciated.