Hi, I am trying to work out a good way to create Landscapes in unreal using real world data.
I have made a tool that exports the elevation data as a heightmap with the right settings for components etc.
It also exports tiled satellite imagery of the area for each component, as doing one image for a larger area would be too big.
I then create a material for each component and assign it to the individual components. The only problem being how do assign individual layer masks for materials and grass types.
I created a material function that assigns textures to each material type using layer blend and then assign a grey scale image to each layer in the landscape>paint>layers.
It doesnt work correctly across all components and would prefer a layer mask for each component material.
I am thinking rather than apply a separate material to each component, rather i should stitch the image tiles in one material (like merging/combining them all to one), and applying just the single material to the terrain.
Any suggestions on that?
Open to suggestions