Hi all,
I’m searching for a way to retrieve physics constraints applied to a component. I cannot find any method like PrimitiveComponent->GetConstraints() or something like that.
On the physx level there is a PxRigidActor::GetConstraints method, so I could use this maybe, but I don’t see how to find UE’s PhysicsConstraintComponent from it, or how to find the constrained Ue primitive components from physx’s rigid actors.
Anybody knows?