Component GetConstraints?

Hi all,

I’m searching for a way to retrieve physics constraints applied to a component. I cannot find any method like PrimitiveComponent->GetConstraints() or something like that.

On the physx level there is a PxRigidActor::GetConstraints method, so I could use this maybe, but I don’t see how to find UE’s PhysicsConstraintComponent from it, or how to find the constrained Ue primitive components from physx’s rigid actors.

Anybody knows?