Normally a 3D artist, very new to Blueprint. I am trying to create a simple logic. There’s a shrine with beam and a pickup object.
Pickup objects are scattered in level, and player can pick and drop them.
When I drop a pickup object on a shrine, a beam will be visible, and a score will be increased in gamemode.
When I pickup the object from the shrine and get it out of there, the beam will be turned invisible and a point is decreased in gamemode.
Currently. The begin overlap is happening as it should when I bring the pickup object to the shrine. However soon as I drop it, the end overlap is also happening.
link of screenshots of the blueprint logic : End Overlap triggered - Album on Imgur .
Any help would be very appreciated.
BP_Shrine
BP_ThirdPersonCharacter