the blueprint details panel is blank if I store the component pointers in a struct + array but the details panel of placed actors works. It works fine if I declare them without struct and array. What am I doing wrong?
Thanks for the answer. I probably created the blueprint before I created the struct but I just created a new blueprint and unfortunately the details panel is still blank.
Please note that there is a possibility that in Blueprint editor Details panel is blank because in Components tab some Component of Blueprint (but not the Blueprint itself) is selected.
Have you ever fixed this issue? I’m having the exact same problem - array of structs that have pointers to components and those fields are completely invisible, other fields of the struct are visible and editable as always.
What’s more tricky, is that I can edit those components through the struct on an instanced object present on a map, but not from defaults in the BP editor.