Hi,
Getting a recurring problem coding C++ components with Rider. This is the 7th time it has happened and is getting really frustrating.
For instance, I have a character with a number of components coded in C++ that i am developing.
But sometimes coding any change in that component, compiling, causes a disconnect with the code and blueprint that :
- No changes made to the C++ component (new methods, new field, new actions) gets reflected in the blueprint.
- Restarting the engine MIGHT work but sometimes field values are just lost and readding just gets erased on saving or crashing the engine.
- The entire panel of details is blanked and cannot get it back without reparenting , which then means I then have to readd absolutely everything relating to the other components.
Im spending most of my time readding everything, recompiling, restarting just to add or change even a single line of C++ in the code.
Ive tried with live coding on, live coding off. but the blueprint to the c++ just breaks and I have to go through every blueprint (even things I didnt even change suddenly looses details).
Why is this happening? Am I the only one experiencing this? Ive searched the forums but cant find anything.