I have the fps starter project. I have made a spotlight and a cone attached to my fp_gun. That should simulate my flashlight.
The cone is now visible but is going to be invisible. When the cone hits one of the knights it should be detected.
I now use on **component begin overlap (cube). ** and a print string when the overlap is succesfull. But it does not seem to work.
Can anyone see what is going wrong?
You have to check the Generate overlap event iin both the things you want to detect
In the cone component collision, there is a check box. (and in the other player too you have to set them to generate see docs)