Component-based interaction system with built-in replication

Hello,

I’ve just released a stripped-down version of the interaction system that we’re using in the game Retchid.

It’s a rather simple system, based on a custom interaction component with built-in replication, that can be used to handle the interaction with objects like buttons, levers, doors, etc.

You can find the sample project with the full source code on GitHub:

https://github.com/doomtrinity/InteractionSystem

In this short video you can see it in action:

https://www.youtube.com/watch?v=Dd5ZCetPw3w

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