Hi there, I’m relatively new to Unreal Engine. I’m making a tower defense game and I have a problem with actor (Enemy character in my case) and component overlapping. I added a sphere collision to a tower blueprint and I wanted to call an event like “On actor begin/end overlap” for the sphere collision only. The only available event that I found is “On component begin/end overlap”, but then I found out that it triggers the event for all the components of another actor that is overlapping. So the question is I missed something and such the event exist, or it’s just don’t exist in UE in the way I described. If it’s the latter, what approach would you recommend for my case.
Hey, you can try two of these options:
-
Cast from “Other Actor” to whichever actor you want the event to affect:
-
Utilise Tags → add a tag to your character blueprint (such as “Player”) and check thru “Other Actor” IF it has your specific tag:
Hope this helps!
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.