Why component bounds return 0.0.0 when I try to get the bounds of 3D Text in blueprint ?
Works for me:
How are you doing it?
Sorry, I said in static mesh but I wanted to say in 3D Text !
3D text? Do you mean widget component, or text render, or…?
the plugin 3d text
Sorry, I don’t have it.
no problem, thanks for your answer.