I’m somewhat new to materials. more of a programmer myself. so these may seem simple but i’ve googled around for days trying to find solutions and have had no success
first question
I have a static mesh that is 1400x200 on the side that needs textured (its 1400x200x50 if thats important.) i have a texture i feed into a material that is the exact same aspect ratio.
But when i apply the material it scales it to 1400x1400 essentially. so i did TexCoord and scaled the uv. pretty simple but this may need to be changed for what i want to do long term. also it seemed like a ridiculous step to have to take. i made the static mesh in unreal. its just a simple cube.
second question
so the static mesh is being pushed through a spline mesh spawner. it could essentially be scaled from 1400x200 to 1400x5000 if needed. no sense in putting multiple meshes down when 1 stretched mesh does the job. so the issue here is now it stretches the texture instead of tiling it.
how do i tile it so it lines up properly across multiple segments of the mesh along a spline?
Did you try using a ‘world aligned’ material?