I have a spinning sword that I want to rotate in the direction of the swing. Right now I’m spawning it with a velocity of X and a rotating movement around Z axis, and setting the actor rotation based on the camera’s forward vector. This gives me a sword that spins horizontally traveling toward whatever you’re looking at. Great.
Now I want to rotate around the local X axis based on the direction of the swing, which is dynamic so I can’t preset this rotation. If the player is swinging from 10:00 to 4:00 when the throw button is released I want that 20-30 degree rotation to make its way onto the sword.