I have 2 LOD level and a armature that controls both of them with the same animation. Both meshes and armature origin is on the world origin (0,0,0)
The problem is that when I play the animation in the blender it works the way I wanted (The mills arms rotates) But when I import it into the ue5.5.1 things get weird.
Nor texture nor the mesh gets weird but the armatures parts gets re located and animation gets broken.
And both of the bone is relocated almosn inside each other.