Can you give us details as to how the devs make caves and post any info you get in this thread?
I’d like to be able to make better caves using the same techniques as the pros
Forum users, feel free to post your general cave questions here as well.
What terrain software are the devs using to make caves?
How do the devs accurately cut holes in the ocean plane mesh to match the location of the cave entrance in the terrain?
What program, 3rd party package, or processes do the devs use to create the cave optimized stone meshes and their collision meshes?
How are the cave shells made, ie how do they get them to accurately fit around each hall and room of the cave?
How are cave levels loaded? Do the levels load automatically using world composition, or are the levels loaded via a trigger volume?
What part of the cave making process is done in UE4 and what part is done in other software?