Hey,
I have just recently got into the dev kit not even like a week ago…
I am having tons of fun but have run into an issue with one of the mods i made.
I made a craft table with all the dino eggs on it… Made them craftable for one wood each. And made a custom incubator.
The problem I have is all the hatched dino spawn at level 1 because they never had any parents.
Everytime I go into the graph to see if I set the dino level I am always given an error that the thing im trying to do is a static array and is not effected by blueprints.
Am I actually able to effect the dinos level or am I wasting my time?
Cannot be done via blueprint. You can give XP and you can spawn things at a certain level, but you cannot assign stat points nor directly influence or modify the level mechanic.
The latter can only be done via graph, in addition to the console commands, naturally.
What you can do is go to your PGD, find the Level Experience Ramp for dinos, right click and copy, then go to your blueprint, create a new variable and change it to LevelExperienceRamp Stuct, then select the new variable you created and paste your previously copied xp stuff into it.
it will create a level ramp that can be used in blueprints. the only downside is the variable will not dynamically pull new levels into it if the PGD gets new levels added during an update.
edit: I do not know if this will help you in anyway that will do what you are trying in your mod but it is always worth a shot if you were trying to use the default struct anyways… also make sure you do not right click / copy the main LevelExperienceRamp in PGD… use the drop downs it has to get to the dino xp, otherwise you are just copying the player xp by default.