Hey, there are two concepts of **scene queries **in UE4: **regular **and **complex **(according to documentation).
But I couldn’t find really a description what’s the real difference ? what do they do ?
Maybe simple are: queries (so I guess hit query, raycasts, overlaps, sweeps etc.)
Complex: Physics ?
In picture are some bits of info from docs/engine descr.:
PhysX User Guide by Nvidia gives some hints:
Basic queries: Raycasts, Sweeps, Overlaps
Can some more experienced ue4 dev shed some light ?