Hey all, hope all is well. I’m trying to create a smoke effect that starts out from the ground and builds up vertically and behaves like fog, then begins to form into a silhouette of a character. I have a general idea of how I might go about it - possibly controlling it though Maya’s particle system, as I’ve seen some people do for fire. Though if I could do it all in Cascade, that would be cool too. As a bonus, I’m trying to have it collide with wall and not clip though, as the smoke figure will be walking around. I know there’s collision detection in UE which is easy to do, so that’s not a concern right now, the vital part is controlling the smoke effects how I want it to. (I also though of having a simple figure model that the particles attach themselves to, but need a starting point on getting that working).
Any who! Guidance in the right direction on going about this is much appreciated. :).