Part 9
Link: [Eng] Complex Quest System: Adding Area Goals and Patrolling Behaviour #09 - YouTube
Right now the goals of our quests can only hint to a certain location in the world, but sometimes you rather want to lead the player to a predefined area and have the player find the exact position by himself. Because of that we add the ability to create goal actors for certain areas that are displayed by circles on the mini map. Also we add some patrolling behaviour to our artificial intelligence and add another sprite to indicate that the npc has a quest that our player can accept when talking to him.