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Complex Design

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What you have looks pretty good but I don’t understand why the buildings are empty?

its very hard to furniture large area

  • i dont have good cpu [intel 4130]

so they are empty :cool:

Hi, it’s a big scene and a big work. i think the winnd in the trees is reaaly too fast and not natural, i like the global lighting.
Could you explain us how did you model the building and how did you set up your lightmaps.
is it a single object ? did you use a mesh for ech wall ?, in which software did you model and how did you manage the export ?
Tell us the more possible, i’m interesting in big building setup…
thank’s

its vray scene

i convert it into ue4

lightmaps created with steamroller in 3ds max both 0 channel and 1st channel ]