Complex Collision with Nanite Meshes

Hello, I am using Nanite meshes with Complex Collisions as Simple. My question is how do complex collisions work with nanite meshes? With a normal mesh you can set the collisions to be disabled by LOD, but nanite meshes look like they don’t use any LOD’s? How can I disable complex collisions with Nanite by LOD/Distance etc.? I’m trying to save on performance by not having the collision enabled at all times. Thank you.