Hi,
I’m creating whitebox of interior of a ship, which I made by 3ds as a single object. I wonder what is best way to make a collision for floor and walls with holes for doors. I’m struggling with complex geometry, made in 3dsmax linked to main (visible in game) ship object and renamed to UCX_ship. I exporting it to single file. Then in UE4 in content browser editing ship file I’m choosing collision -> copy collision from selected static mesh. Then I have approximated collision instead of exact as a exported one. Help me pls, I’m attaching screen shot what I’ve achieved.
Geometry of interior of my ship looks like this:
At the moment, best solution is “use complex collision as simple collision test”. Name of it perfectly describes what I need, but I don’t see that collision in preview, but works fine, except I have sometimes problems with navigation. I’d like to that game detect only floor/ground clicks, I don’t wanna walk onto walls.

