This is going to be a bit hard to explain. Is it possible to use another mesh as a “complex collision as simple” (aka per poly collision)?
For example given the following mesh
I have hand crafted a low poly collision mesh
Is it possible to use that custom collision mesh as a per-poly collider for the more complex mesh? I would rather not be forced to use the engine’s built in collision generation, or be forced to use UCX colliders.
And this mesh is just an example. I have more complex meshes I would like to use (e.g. concave shapes) which make per poly collision easiest to use, seeing as I also want very precise collision detection.