Hi, bad English here. I have low poly cave, with extreme amount of polygons:
It is known that, if you set this as complex collision you will get poor perfomance, because it “renders” twice.
But, what if i duplicate it and cut out the entire upper part, it will be better!
And besides, i can reduse the density polygons with dyntopo in sculpt mode by simplifing it.
Is it better? Is it even possible?!
Another example! I have giant “root”, and i wanna make collision for it, so my character can walk and climb on it! The collision should be “almost” accurate! This “root” have too many polygons…
But what if i make it different object for it?! Like that:
I think, this is way better!
I wanna know how can i do it, and what can be possible tips(press some buttons) for make it more optimized.