Complex and simple collision with a single mesh

I have a mesh that I want to use both simple and complex collision on, as I use the mesh in two different ways, one needs simple collision, the other needs complex.

Is there a way to tell the Static Mesh Component to use complex collision on a per actor basis, or do I really have to import the object twice with different collision settings (as I’m doing now as a work around)?

If this is for tracing purposes then:

307163-annotation-2020-07-14-111131.jpg

Is it?

Is there a way to tell the Static Mesh
Component to use complex collision on
a per actor basis, or do I really have
to import the object twice with
different collision settings (as I’m
doing now as a work around)?

Technically, there’s no need to import twice; you can duplicate the static mesh in the content browser. Have one use Simple as Complex and the other Complex as Simple. You can then have the Component switch between the 2 meshes.

Not sure if you can dynamically adjust this setting.