I have already submitted a bug report, but my report does not appear in the bug tracker. I am not sure what else to do to get Epics attention about the issue. So I will post here.
Since editor version 5.5 if you have more than 1 WidgetComponent in a scene, they start flickering and switching place with each other.
To me it’s crazy that Epic Claims “wanting to focus on mobile” and yet having broken such an essential feature of UE without noticing or caring to fix it. This has been the case since launch of 5.5 so around 3 Months as of writing.
I have tried this with 5.1, 5.2, 5.3.
I will post the reproduction steps below:
- Create a new Third Person Template with the settings:
- CPP
- Mobile
- Scalable
- starter content
- Create 2 Actors (A,B) and 2 Widgets (A,B) with a UTextBlock and different text in them. To facilitate the visualization pick 2 different text colors.
- Add a WidgetComponent to ActorA with Widget A as Widget Class
- Add a WidgetComponent to ActorB with WidgetB as Widget Class
-
Add Both Actor twice (or 4 times) to the scene, next to each other. The more you add, the easier it becomes to see the problem.
-
Build for iOS and deploy to your iPhone/iPad (add your xcode credentials)
-
Launch the app and look at the WidgetComponents, make sure they are all in the viewport.
iPad:
iPhone: