i get this and i do not know why. all i wish to do is to share what i’ve made so far with a friend whom is unable to download ue4? any help is loved because i do not wish to continue if i’ve done something fatally wrong and never would be able to package the project in any way.
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ProjektJaqual" FILE="C:/Users/joners/Documents/Unreal Projects/MyProject5/Saved/Autosaves/Game/UEDPCProjektJaqual.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true LogSavePackage: Save=4616.14ms LogSavePackage: Moving 'C:/Users/joners/Documents/Unreal Projects/MyProject5/Saved/UEDPCProjektJaqual983C113F48C59EECBC929DAD0F7E5CC0.tmp' to 'C:/Users/joners/Documents/Unreal Projects/MyProject5/Saved/Autosaves/Game/UEDPCProjektJaqual.umap' LogSavePackage:Display: Finished SavePackage C:/Users/joners/Documents/Unreal Projects/MyProject5/Saved/Autosaves/Game/UEDPCProjektJaqual.umap LogEditorTransaction: Undo Spawn Play From Here Start UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/joners/Documents/Unreal Projects/MyProject5/MyProject5.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/joners/Documents/Unreal Projects/MyProject5/MyProject5.uproject" -cook -stage -archive -archivedi rectory=C:/Users/joners/Desktop/GEA -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -targetplatform=Win64 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\joners\Documents\Unreal Projects\MyProject5\MyProject5.uproject UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\EpicGames\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject5 Win64 Shipping -Project="C:\Users\joners\Documents\Unreal Projects\MyProject5\MyProject5.uproject" "C:\Users\joners\Documents\Unreal Projects\MyProject5\MyProject5.uproject" -remoteini="C:\Users\joners\Documents \Unreal Projects\MyProject5" -noxge -generatemanifest -NoHotReload UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,8905697s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\EpicGames\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject5 Win64 Shipping -Project="C:\Users\joners\Documents\Unreal Projects\MyProject5\MyProject5.uproject" "C:\Users\joners\Documents\Unreal Projects\MyProject5\MyProject5.uproject" -remoteini="C:\Users\joners\Documents \Unreal Projects\MyProject5" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MyProject5 (no existing makefile) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,4344779s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\EpicGames\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject5 Win64 Shipping -Project="C:\Users\joners\Documents\Unreal Projects\MyProject5\MyProject5.uproj ect" "C:\Users\joners\Documents\Unreal Projects\MyProject5\MyProject5.uproject" -remoteini="C:\Users\joners\Documents\Unreal Projects\MyProject5" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.09.28-10.36.44.txt' UATHelper: Packaging (Windows (64-bit)): ved AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): ved AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): ved AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary
2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): ved AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): ved AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary
2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): ved AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary
2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dicti onary
2 InTargetToManifest)
UATHelper: Packaging (Windows (64-bit)): ved Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Windows (64-bit)): ved BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): ved AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)): ved AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
UATHelper: Packaging (Windows (64-bit)): ved AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)): ved AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)): ved AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): ved AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error