I’ve jumped on the UE5 bandwagon, and am really new to the graphic design space. I was following a tutorial on YouTube, but as I’ve gone along, the app kept crashing and restarting. I followed some of the advice on the forums and installed RTSS, and selected Unreal Editor.exe, which helped some, but I can’t make much more progress without the app crashing. When I looked at the Task Manager, UE5 alone was taking up half the computer’s memory. Is there a way to deal with this issue without a hardware change or upgrade?
(Computer info: Windows Surface, running Windows 10. Processor: Intel Core i5-7300U CPU @ 2.60GHz 2.71 GHz. Installed RAM: 8.00 GB)
I think you’re having the same issue the rest of us are having with the Core Files having a typo, do you even have a D:\ ?
Another thread pointed out that replacing the GameMode file with your own one can bypass this issue, but you’ll need to learn how to add all the functionality into your own GameMode file, you can easily create a blank template GameMode by right clicking in your content browser and make a new one.
Thanks for replying and letting me know there’s a common issue. I’ll need a moment to wrap my head around the tutorial video, but I’ll get to it within the next few days and update you with the results. To answer your question, I do have a D drive, taken up by my 64 GB SD card. I also got an external hard drive (2TB).
I made sure to remap D:\ before installing UE5 on this fresh install of windows, cause I was having this issue, I thought it was cause I had so many versions of UE4 and UE5 EA and decided to do a fresh windows install.
After getting the SDKs, the dotNET core 3.14 and everything needed for UE5, installed UE5 without a D:\ and it’s still giving me file missing D:\build\ etc etc.
Hopefully this tute can help you resolve the issue, there were a fair few others on YouTube for GameMode but it was the most recent dated one.