Complete Guide to Building a Full Game in C++

Last Updated - 5/19/2016

Hey Community!

I’m starting a series on building a full game from start to finish. This will definitely be a C++ focused series. We’re aiming for AAA quality here, so there will be a ton of clever tricks along with a load of great resources as well.

http://www.indiegametutorial.com
e055846399d3976f1fc53c9b4e8ce0c066de6adc.jpeg](http://www.indiegametutorial.com)

Game Concept
A wizard FPS game. Essentially, spells and powers instead of guns. The goal is to create an FPS that requires a little more strategy than simple run and gun along with the addition of some neat perks such as achievements, loot/gear to increase player stats, along with a single/co-op player campaign with a hidden questing process that allows you to unlock more levels and fight bosses. It’ll be a fluid process and we’ll document the changes as we go through the series.

Channels
Anyway, if you find this useful or are interested in this series, please subscribe, post a comment, etc…

Website
Twitter
YouTube
Facebook
Twitch - Live Stream Usually 8am EST Weekdays. This will probably be pretty boring as I won’t be talking much. Concentrating :slight_smile:

Game Build Tutorials List
1. Designing Our Game
2. Choosing a Game Engine
3. Intro to Unreal Engine
4. Adding Character Movement and Mesh in C++
5. Camera & Player View Setup in C++

Thank you all!

This a paid service or just like a blog kinda thing?
Very cool either way.

Edit: Apologies. Reading this on mobile and the site is very awkward to navigate.

Definitly following this :slight_smile:

Totally free. Just a blog.

reply

good job!
so UEngine* GEngine can directly use.
thank you very much.

That’s nice hope there’s more to come.

Added camera and player view setup.

that’s awesome! thx so much for your share