Hi,
As the topic describes, Id like to create a world using UE5, for an immersive BR experience. I want it to be closer to a fps war sim, rather than just a standard game. I want it to be similar to the movie ’condemned’. You need to loot/ find gear and weapons, and you need to be the last one alive.
Im thinking of it as a tournament, where each round progress you to the next. (If u manage to place top 10 or so), and I want 4 different maps(environments) on every rotation leading to the 4th and final game.
Im a complete beginner, but im rather persistent and curious. But im wondering if my idea is even possible to create on my own, or if its too hard for a rookie to learn and create something like this alone? Also, Id love some tips/ sessions from you guys, who definitely have more experience than me on this matter, to co-create such a game.
If I wasnt stuck with my daytime job, and had the opportunity to rewind time a couple of years, Id probably study to become a gameDev instead. Haha.
Well. Im open for any comments that could guide me here.
/ Alex
It’s possible to make a game like that on your own, but it would be far from easy.
Massively multiplayer games are really hard to develop- even ignoring the difficulty of the development, just testing to see if the game is fun would take a few dozen people. Even if you had a few dozen people willing to play and test, coordinating them to all meet up at the same time would be a nightmare.
For your first game, I highly recommend making either a single-player or two-player co-op game. Make it really short too. Don’t think of fifty different systems, keep it to a few max. New developers tend to underestimate how much effort a mechanic would take. Making a short, polished game is extremely valuable- it requires you to interact with every system from Gameplay to UI to Audio.
Marketplace assets are your friends (though, try to keep a coherent style between the assets).
This 5-hour unreal course by Unreal Sensei covers everything you need to get started- from downloading to basic blueprints and finishing with a modular castle. He does a great job explaining everything.
This is an updated version of one of his previous tutorials- this and the old version hold the spot for #2 and #1 most viewed unreal tutorials respectively
I’m just starting out as well, and I never followed any of those long 5 hour tutorials, even though I probably should have. But I’m working on my first game prototype right now. It’s a big idea, and it would take a long time to make. So first I’m making a prototype of it, mostly to learn the basics of Unreal in a way which I actually find fun instead of following a 5 hour tutorial. Then, later, when I have the dev skills, I’ll come back and finish it. I’m learning way slower, but if I tried to do a long tutorial like that, I would get burnt out and not learn anything. So I’m sticking with this for now. I did follow several other smaller tutorials as well, Matt Aspland is a particularly good channel for small implementations. I know I’m very new, and I’m most likely providing bad advice, but this has worked for me. Try starting with making a character controller, then expand into other things. Take all this with a massive grain of salt though, because again. I am fairly new as well. I would only take this advice if you are having the same problem as me with burnout.
Hope this helps :))