I’ve a project which compiles fine on Windows, but when I try to open the .uproject file on my mac I initially get a popup with the following:
Missing XXXX Modules
The following modules are missing or built with a different engine version:
Would you like to rebuild them now?
If I chose No, the UE4Editor just closes.
If I chose ‘yes’, then the build window appears. If I chose ‘show log’ I see some warning about precompiled headers, but the window vanishes too quickly to see details.
I then get another pop up:
XXXX could not be compiled. Try rebuilding from source manually.
Help? I can imagine that I should delete some files so they get recreated by the build system … but I’m not sure what. I also can’t seem to find the logfile, unfortunately.
I’m a bit lost.