Compiling Unreal Source Engine

Hey there everyone!

Just had a quick question, and would be greatly appreciated if someone could help us out. We are currently trying to run playtests for our project in development on major consoles such as Xbox and PlayStation.

Currently have the source engine working for PS4, but everytime we try to add in another platform it ends up breaking the source engine.

Maybe it is something we are doing wrong, but is it actually possible to have one source engine that is compatible for PS4, PS5, XSX and XB1. If so could someone advise us on the right way to achieve this.