I’m tasked with getting the Unreal engine going on an embedded Arm64 platform which uses a relative new and powerful SoC from NXP. This platform has OpenGLES 3.1 (and lower) support using a Vivante GPU (GC7000Lite). The OS running on this platform is (plain) Debian stretch and Weston / Wayland.
Now I’m trying to figure out what is the best way to build an Unreal engine for this platform.
However reading the documentation the regular Linux build only supports OpenGL (which isn’t OpenGLES). The Android build should support the Vivante GPU but that doesn’t do me any good either.
What is the best coarse of action here? Create some kind of mash-up between Android and the regular Linux build? Use a different game engine?
Any input is welcome.