I run into this error:
BuildMode.Execute: Command line: …..\Engine\Binaries\DotNET\UnrealBuildTool.exe -Target="MyProjectEditor Win64 Development -Project="F:\MyProject\MyProject.uproject" -Target="ShaderCompileWorker Win64 Development -Quiet -WaitMutex -FromMsBuild
HotReload.IsLiveCodingSessionActive: Checking for live coding mutex: Global\LiveCoding_F++UnrealEngine-4.27.2-release+Engine+Binaries+Win64+UE4Editor.exe
HotReload.IsLiveCodingSessionActive: Checking for live coding mutex: Global\LiveCoding_F++UnrealEngine-4.27.2-release+Engine+Binaries+Win64+ShaderCompileWorker.exe
HotReload.IsLiveCodingSessionActive: Checking for live coding mutex: Global\LiveCoding_F++UnrealEngine-4.27.2-release+Engine+Binaries+Win64+UE4Editor.exe
HotReload.IsLiveCodingSessionActive: Checking for live coding mutex: Global\LiveCoding_F++UnrealEngine-4.27.2-release+Engine+Binaries+Win64+ShaderCompileWorker.exe
HotReload.IsLiveCodingSessionActive: Checking for live coding mutex: Global\LiveCoding_F++UnrealEngine-4.27.2-release+Engine+Binaries+Win64+UE4Editor.exe
HotReload.IsLiveCodingSessionActive: Checking for live coding mutex: Global\LiveCoding_F++UnrealEngine-4.27.2-release+Engine+Binaries+Win64+ShaderCompileWorker.exe
HotReload.IsLiveCodingSessionActive: Checking for live coding mutex: Global\LiveCoding_F++UnrealEngine-4.27.2-release+Engine+Binaries+Win64+UE4Editor.exe
HotReload.IsLiveCodingSessionActive: Checking for live coding mutex: Global\LiveCoding_F++UnrealEngine-4.27.2-release+Engine+Binaries+Win64+ShaderCompileWorker.exe
ActionGraph.IsActionOutdated: dte80a.tlh: Produced item “dte80a.tlh” doesn’t exist.
ActionGraph.IsActionOutdated: Module.VisualStudioSourceCodeAccess.cpp: Prerequisite dte80a.tlh is produced by outdated action.
ActionGraph.IsActionOutdated: UE4Editor-VisualStudioSourceCodeAccess.lib: Produced item “UE4Editor-VisualStudioSourceCodeAccess.lib” doesn’t exist.
ActionGraph.IsActionOutdated: MyProjectEditor.target: Produced item “MyProjectEditor.target” doesn’t exist.
ActionGraph.IsActionOutdated: MyProjectEditor.target: Produced item “UE4Editor.modules” doesn’t exist.
ActionGraph.IsActionOutdated: UE4Editor-VisualStudioSourceCodeAccess.dll: Produced item “UE4Editor-VisualStudioSourceCodeAccess.pdb” doesn’t exist.
I have no idea why. I’m using VSCode 2019 and I compiled the engine from source without any issues. However, when I try to create a new c++ project, or add a c++ file to an existing blueprint project… i get into an endless cycle of “wrong engine version errors” and “can’t find modules” and “compile it with your IDE”.