When ever I try to compile the following blueprint, UE4 locks up on me and never recovers. My cpu usage continuously climbs, which makes me think there is an infinite loop happening, but I’m not sure why.
Blueprint Intention:
This blueprint is a room, on one doorway there is a box volume named “spawn_X+”. When the player enters that volume, I want a new instance of this room BP to spawn exactly 1700+ units on the X axis, in relation to the current room’s position. (This is a labyrinth of sorts).
(The print text node is just for testing purposes)
I tried changing the actor to be spawned to something else, in case there was some sort of circular reference happening, but the same lockup occurred on compile. Did I do something wrong?
