Compiling shaders

I can’t understand why no one Unreal Engine’s staff say nothing about the eternal amount of time is compiling shaders, it randomly compiles 6000 shaders for opening the software without any project… then you create a sample project and compiles 8000 more. How can it be? Tried to comment the EngineBase.ini, nothing happened, tried to put worker process priority to 1 and the time is the same, but I can’t do anything with the computer because all processors are at 100%. i7 13700k, 64 GB RAM and a 3080 GPU.
incomprehensible

that’s just the initial engine load. once the shaders are compiled they reside in a cache and are loaded from there when you open the project. be aware that changing some rendering options will require recompiling upto the full set of shaders. once you nailed your project rendering settings and shader permutation settings it will not recompile again. just compiles project internal custom, whenever you create a material. it is what it is.

about those 100% loads. go watch some videos or a stream while it compiles. should work. ez :slight_smile: