Compiling Shaders when starting UE4 Version 4.24

Dear All

I have a landscape in my project (Resolution 2017 x 2017). I have assigned a landscape material, created/Assigned the corresponding layers and painted the landscape. I have also added static meshes to the scene. I am working on a laptop with Windows 10.

Whenever I open the Editor, all the shaders are being compiled (the entrie landscape is grey). It takes about 20…30 min to complete. Then the result is as it was before I last saved the project. However, it requires a lot of resources and I am losing a lot of time when I have to wait for so long before I can properly continue working.

Any Idea what could be causing the issue and how to fix it?

Thank you very much!

Are you applying a bare material to the landscape? It should be an instance :slight_smile:

Hmm, can be a lot of things. It can happen if:

  1. You’re using very long path names ( you have a lot of nested folders )

  2. Do you have enough hard drive space?

  3. Something is wrong with the derived data cache so the shaders aren’t saving properly. You might want to look up how to reset that. ( don’t know much about it ).

Thank you for pointing this out, but I am using an instance.