Here’s the log.
I notice a reference to OneDrive\Documents. I don’t use OneDrive, just the Documents folder on my computer. Could this be an issue?
Log started at 05/30/2025 16:46:52 (2025-05-30T23:46:52Z)
No config file at C:\Users\kfpop\OneDrive\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\kfpop\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Setting temp directory to 'C:\Users\kfpop\AppData\Local\Temp\UnrealBuildTool\319625c3'
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.26100.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Command line: "C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" DungeonGameEditor Win64 DebugGame -Project=C:\Users\kfpop\Documents\pkhLineworks\DungeonGame\DungeonGame.uproject -WaitMutex -FromMsBuild -Rebuild
Log file: C:\Users\kfpop\AppData\Local\UnrealBuildTool\Log.txt
Deleting old log file: C:\Users\kfpop\AppData\Local\UnrealBuildTool\Log-backup-2025.05.29-05.43.04.txt
Cleaning DungeonGameEditor binaries...
Skipping C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Compiling C:\Users\kfpop\AppData\Local\UnrealEngine\Intermediate\Build\BuildRules\MarketplaceRules.dll: UnrealBuildTool.dll is newer
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Compiling C:\Users\kfpop\Documents\pkhLineworks\DungeonGame\Intermediate\Build\BuildRules\DungeonGameModuleRules.dll: UnrealBuildTool.dll is newer
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.36107.64)
Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.14.36127.28)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532 (Family=14.36.32532, FamilyRank=0, Version=14.36.32548, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.44.35112)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130 (Family=14.38.33130, FamilyRank=4, Version=14.38.33145, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.38.33130)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207 (Family=14.44.35207, FamilyRank=4, Version=14.44.35208, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.44.35112)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207 (Family=14.44.35207, FamilyRank=4, Version=14.44.35208, Is64Bit=True, ReleaseChannel=Latest, Architecture=arm64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.44.35112)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207 (Family=14.44.35207, FamilyRank=4, Version=14.44.35208, Is64Bit=True, ReleaseChannel=Latest, Architecture=arm64ec, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.44.35112)
Find paths to clean took 2.8275825s
Ensure no directory overlap took 1.56E-05s
Ensure no file overlap took 0.0001567s
Deleting C:\Users\kfpop\Documents\pkhLineworks\DungeonGame\Intermediate\Build\SourceFileCache.bin...
Deleting C:\Users\kfpop\Documents\pkhLineworks\DungeonGame\Intermediate\Build\Win64\x64\DungeonGameEditor\DebugGame\...
Deleting C:\Users\kfpop\Documents\pkhLineworks\DungeonGame\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\...
Delete 1 files took 0.0022886s
Delete directory 'C:\Users\kfpop\Documents\pkhLineworks\DungeonGame\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame' took 0.0051096s
Delete directory 'C:\Users\kfpop\Documents\pkhLineworks\DungeonGame\Intermediate\Build\Win64\x64\DungeonGameEditor\DebugGame' took 0.0075419s
Delete 2 directories took 0.0084909s
CleanMode.Clean() took 2.8372085s
Creating makefile for DungeonGameEditor (no existing makefile)
Building UnrealEditor - DungeonGameEditor - Win64 - DebugGame
Compiler: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\bin\Hostx64\x64\cl.exe
Linker: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\bin\Hostx64\x64\link.exe
Library Manager: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\bin\Hostx64\x64\lib.exe
Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.26100.0\x64\rc.exe
Using EngineIncludeOrderVersion.Unreal5_0 for target DungeonGameEditor.Target.cs
UnrealHeaderTool needs to run because UnrealHeaderTool timestamp (05/30/2025 16:46:51) is later than timestamp for module DungeonGame (05/30/2025 16:45:34)
Parsing headers for DungeonGameEditor
Running Internal UnrealHeaderTool C:\Users\kfpop\Documents\pkhLineworks\DungeonGame\DungeonGame.uproject C:\Users\kfpop\Documents\pkhLineworks\DungeonGame\Intermediate\Build\Win64\DungeonGameEditor\DebugGame\DungeonGameEditor.uhtmanifest -WarningsAsErrors -installed
C:\Users\kfpop\Documents\pkhLineworks\DungeonGame\Source\DungeonGame\DGAttributeSet.h(47): Warning: The identifier 'GENERATED_BODY' was detected in a block being skipped. Was this intentional?
Total of 0 written
Total execution time: 4.17 seconds
CompilationResultException: Error: OtherCompilationError
at UnrealBuildTool.ExternalExecution.ExecuteHeaderToolIfNecessaryInternalAsync(BuildConfiguration BuildConfiguration, FileReference ProjectFile, TargetMakefile Makefile, String TargetName, ISourceFileWorkingSet WorkingSet, ILogger Logger) in C:\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\UnrealBuildTool\System\ExternalExecution.cs:line 1150
at UnrealBuildTool.ExternalExecution.ExecuteHeaderToolIfNecessaryAsync(BuildConfiguration BuildConfiguration, FileReference ProjectFile, TargetMakefile Makefile, String TargetName, ISourceFileWorkingSet WorkingSet, ILogger Logger) in C:\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\UnrealBuildTool\System\ExternalExecution.cs:line 909
at UnrealBuildTool.UEBuildTarget.BuildAsync(BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, TargetDescriptor TargetDescriptor, ILogger Logger, Boolean bInitOnly) in C:\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2529
at UnrealBuildTool.BuildMode.CreateMakefileAsync(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in C:\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 1130
at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in C:\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 396
at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in C:\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 252
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in C:\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 659
WriteFileIfChanged() wrote 0 changed files of 0 requested writes.
Timeline:
[ 0.000]
[ 0.000](+4.185) <unknown>
[ 4.185]